Sudoku, kakuro, takuzu and 123doku look alike from a distance: a grid, cells to fill, a solution you reach without guessing. Up close they ask for different things. This page says what each one constrains, what it forbids, and where 123doku sits among them.
You place the digits 1 to 9. The constraint is uniqueness: no digit repeats in a row, in a column, or in a nine cell region. Nothing is added up. You solve a sudoku by elimination, cell by cell, ruling out the digits already taken elsewhere.
Kakuro brings in addition. Every run of cells, across or down, carries a total to reach, and the digits that make it up must all differ. Two constraints at once: the sum, and uniqueness inside each run.
Takuzu, also called binairo, knows only two values, 0 and 1. Each row and each column must hold as many of one as of the other, never three alike in a row, and no two rows may be identical. Again, no addition anywhere.
123doku places stones weighing 1, 2 or 3. Each row and column shows the total it must reach. Weights repeat as often as needed: it is their sum that is constrained, not their uniqueness. The only ban is on contact: two stones of the same weight cannot touch side by side. Diagonally, they may.
| Game | What you place | What is constrained | What is forbidden |
|---|---|---|---|
| Sudoku | the digits 1 to 9 | nothing to add up | repeating a digit in a row, a column or a region |
| Kakuro | the digits 1 to 9 | the sum of each run | repeating a digit inside the same run |
| Takuzu | 0 or 1 | the balance of each row and column | three alike in a row, two identical lines |
| 123doku | stones weighing 1, 2 or 3 | the total of each row and column | two stones of equal weight touching side by side |
All four make a single promise: a well built grid has one solution, and that solution can be proved. You never take a chance. That is what separates a logic puzzle from a game of luck, and it is what 123doku borrows. It takes none of their rules; it takes their standard.
None is better than the others. They simply ask for a different mental move.
None of the four needs any prior knowledge, and there is no mental arithmetic beyond adding small numbers.